The book, 'Becoming a Digital Designer' is a guide to careers in web, video, broadcast, game, and animation design. The book, authored by Steven Heller and David Womack is filled with various way to tell the readers about the world of digital designer, there are interviews and advise from leading digital designers. It also give readers the knowledge about digital designers,the technology, and the future job for digital designers.
First of all, in short, digital designer is anyone who designs using digital tools. There are many substantial changes in ten years for the design world, but the basic job structures for the designers remain the same. Although, now, designers are provided with various technology to support their work, what they're doing is still the same, only different. Being a digital designer means creating forms, conceiving ideas, and developing objects, and it doesn't mean that digital designers are only good at using digital tools, because for drawing and sketching, fingers are still the most venerable and versatile 'digital tools'. So, even if there is no power to turn on the computer, digital designers can still work with 'digital tools'.
Secondly, nowadays there are free softwares to support the work of digital designers, with various tools which resulting different results. For example, the sketch up which enable the user to create elaborate models of anything from cities to software system. Not just software, there are also many kinds of high tech graffiti such as Hektor and graffiti gun. Hektor is a robot made by Jurg Lehni. It's able to paint any image that appears on a computer screen onto the side of a building. It swing loosely from a string that can be stretched between 2 windows. Then there is the graffiti gun which shoots paintballs and print out pictures and spelling words using the paintball spots. Not just that, there is also the graffiti machine. It releases water droplets at precisely timed intervals so that the drops spell out words or make a shape of something, so it's like reading a waterfall.
Lastly, there are many jobs for digital designers. The future jobs for digital designers are graphic designers, digital designer, design director, art director, flash designer, and many more, but sometimes the title of it is confusing. For example, a graphic designer can be a digital designer, but a digital designer can be more than a graphic designer. An art director can be a digital designer, but not all digital designers are art directors.
In conclusion, this book contains many important information such as what are digital designers, the technology that makes the designers work easier, and jobs for digital designers. It really helps those who are interested in the world of digital designers, because the readers will have broader knowledge about digital designer.
Showing posts with label Week VIII. Show all posts
Showing posts with label Week VIII. Show all posts
Monday, 9 November 2009
[Week VIII] Exploring Character Design book summary
Exploring Character Design is a book that explains all the major aspects of character and creature design. It explains the aspects of designing that trouble all artists about the research, conceptualization, style, synthesis, construction modes, expression and emotion, anatomical issues and locomotion, and corollary subjects.
The book is written for a wide variety of audiences. Many of the people who read this book (mostly two- or four- year college-level students) will plan a career in one of the many visual arts fields. Others will be individual working on their own towards professional careers. Artists in such diverse disciplines as illustration, comic, or graphic novel art, game art design, and animation must master a lot of skills in character designing.
Character design has been greatly influenced by the appearance of computer technology. Artists use several of complex and dynamic software programs to create animations, but they still need the command of certain basic techniques to succeed. Character design has been partially absorbed by new technological paradigm and many younger artists rely too heavily on the software packages when they face design difficulties.
‘Libraries’ of images have been created for general uses and need to ‘tweak’ to produce a character design. Online character design, game development, and competition have taken advantage of these new resources to give anyone to construct simple characters that operate in a game context.
Character Design also influences in this country too. Asian, especially Japanese, culture has produce several styles of animations (most particular is anime) that have attracted younger audience in the United States and Europe. Other cultures will likely continue to blend with the mainstream of style in character design for years to come up with new and unusual ideas.
It will take strong will and steadfastness in the face of all of this change to produce the great character of the future.
The book is written for a wide variety of audiences. Many of the people who read this book (mostly two- or four- year college-level students) will plan a career in one of the many visual arts fields. Others will be individual working on their own towards professional careers. Artists in such diverse disciplines as illustration, comic, or graphic novel art, game art design, and animation must master a lot of skills in character designing.
Character design has been greatly influenced by the appearance of computer technology. Artists use several of complex and dynamic software programs to create animations, but they still need the command of certain basic techniques to succeed. Character design has been partially absorbed by new technological paradigm and many younger artists rely too heavily on the software packages when they face design difficulties.
‘Libraries’ of images have been created for general uses and need to ‘tweak’ to produce a character design. Online character design, game development, and competition have taken advantage of these new resources to give anyone to construct simple characters that operate in a game context.
Character Design also influences in this country too. Asian, especially Japanese, culture has produce several styles of animations (most particular is anime) that have attracted younger audience in the United States and Europe. Other cultures will likely continue to blend with the mainstream of style in character design for years to come up with new and unusual ideas.
It will take strong will and steadfastness in the face of all of this change to produce the great character of the future.
[Week VIII] Summary: Speak Out! Debate and Public Speaking in the Middle Grades
This book is contained of what in debate and public speaking for middle grades is. It gives useful tips for debate and public speaking and basically, it is clearly introducing us about how to speak properly in front of many people and how to be an attractive public speaker. There are three main sections that is discussed in this book. Section one is talking about the introduction to speaking and debating, section two is talking about making and answering arguments, while section three is talking about debating in class and competition.
In the first section, Introduction to Speaking and Debating, you will first be introduced to the basic and advanced techniques in speaking and debating. This section is contained of another three chapters. The first one is Introduction to Public Speaking and Debating which explains about the verbal communication skills that is necessarily be payed attention such as the appropriate volume, rate of speed, emphasis of words, clear articulation, organization of the speech, and last but not the least is the appropriate word choice. While the non verbal communication skills which is needed to be considered is body positioning and movement, eye contact, poise, and speech anxiety. The second chapter is Introduction to Debating which explains about a general understanding of debating, debate topics, rules and regulation in debate, preparation period, debate material, points of information and heckling, and also judge training and decision-making. And the third chapter is The Middle School Public Debate Program Format which mostly teach us about the understanding of the debate topic, the number of teams and debaters, speaking order and team responsibilities, taking notes in a debate, and the preparation period and points of information.
In the second section, Making and Answering Arguments, you will learn deeper about the technique for making and answering arguments using a good reason and a good evidence. This section also followed by three chapter. The first one is Making Arguments which explains about an introduction to evidence, critical thinking, cause and effect, and cost and benefits. The second chapter is Answering Arguments which tells you how to refute an argument when you are debating. And the third chapter is Learning to Research which tells us how we are going to do effective research in order to present our point in a logical way to convince people that our points are correct.
The last but not the least, in this third section, Debating in Class and Competition, you will be guided to refine your debating skills and help you prepare for debate competitions and classroom debates. It again, contains of three chapters. The first chapter is Making Arguments Matter: Impacts which tells you about what an impact is, and explaining and comparing your impact. The second chapter is Opposition Strategies which tells you about what would the opposition strategies are such as refuting back the case, making offensive arguments and off-case arguments and indirect refutation.
Overall, from the sections and chapters included in the book, this book is telling us about the steps on how we are going to survive in public speaking and debate.
In the first section, Introduction to Speaking and Debating, you will first be introduced to the basic and advanced techniques in speaking and debating. This section is contained of another three chapters. The first one is Introduction to Public Speaking and Debating which explains about the verbal communication skills that is necessarily be payed attention such as the appropriate volume, rate of speed, emphasis of words, clear articulation, organization of the speech, and last but not the least is the appropriate word choice. While the non verbal communication skills which is needed to be considered is body positioning and movement, eye contact, poise, and speech anxiety. The second chapter is Introduction to Debating which explains about a general understanding of debating, debate topics, rules and regulation in debate, preparation period, debate material, points of information and heckling, and also judge training and decision-making. And the third chapter is The Middle School Public Debate Program Format which mostly teach us about the understanding of the debate topic, the number of teams and debaters, speaking order and team responsibilities, taking notes in a debate, and the preparation period and points of information.
In the second section, Making and Answering Arguments, you will learn deeper about the technique for making and answering arguments using a good reason and a good evidence. This section also followed by three chapter. The first one is Making Arguments which explains about an introduction to evidence, critical thinking, cause and effect, and cost and benefits. The second chapter is Answering Arguments which tells you how to refute an argument when you are debating. And the third chapter is Learning to Research which tells us how we are going to do effective research in order to present our point in a logical way to convince people that our points are correct.
The last but not the least, in this third section, Debating in Class and Competition, you will be guided to refine your debating skills and help you prepare for debate competitions and classroom debates. It again, contains of three chapters. The first chapter is Making Arguments Matter: Impacts which tells you about what an impact is, and explaining and comparing your impact. The second chapter is Opposition Strategies which tells you about what would the opposition strategies are such as refuting back the case, making offensive arguments and off-case arguments and indirect refutation.
Overall, from the sections and chapters included in the book, this book is telling us about the steps on how we are going to survive in public speaking and debate.
[WEEK VIII] - BOOK SUMMARY
"Say It Like Shakespeare" by Thomas Leech is a book that focuses on public speaking domain in which the targeted audience, which are teens and adults in general, are exposed to several situations and conditions related to public speaking and the solutions to overcome certain problems as viewed by world's famous speakers such as Shakespeare, Henry V and Socrates.
There are 4 main topics or phases that are discussed in this book which is the introduction of public speaking, implementing ideas and catching audience's attention while speaking, verbal communication techniques and non-verbal communication techniques.
In terms of the structure itself, the book is written in such an unique format where every subtopics in each section is started with a quotation from a famous speaker and following after the quotation is a series of explanations and within explanations, some other quotations to support the main idea are implemented to give clearer example on the subject matter.
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